RTI joins the VR/AR Association to advance integrations with gaming engines

Real-Time Innovations (RTI), the largest software framework company for autonomous systems, has announced it has joined the VR/AR Association (VRARA) to expand the use of their gaming engine connectivity capabilities with RTI Connext DDS across all markets.

Integrating RTI Connext with Virtual Reality (VR) and Augmented Reality (AR) environments will now enable these systems to include real time data in a wide range of use cases, such as training, autonomous ground, sea, and air systems management and critical infrastructure management. Using Connext upends traditional workplace visualisation by providing a rich content environment for viewing real time information from global networked systems.

RTI Connext is a peer-to-peer connectivity framework that fits the requirements of high performance distributed simulation, visualisation, and gaming environments. Connext enables system designers to fine-tune data streams for their network and optimise latency and throughput to maximise performance and scalability. Connext can ingest real time data into a gaming engine and vice versa, for a more immersive and realistic simulation experience.

“Our Connext product brings live, real time data to gaming and physics engines to enable a more realistic experience,” said Bob Leigh, Senior Market Development Director at RTI.

“The integration with Connext enriches the user experience to mimic and match the physical qualities of the user in control. Now, autonomous systems can be managed with a rich virtual environment using matching real time data of the system state. We’re looking forward to joining the VRARA to accelerate the growth of the industry across all markets.”

RTI recently announced gaming engine capabilities with free Case & Code examples to accelerate the integration of RTI Connext with Unity and Epic Games’ Unreal gaming engine. Users can access these gaming engine capabilities here.